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Play Today! Workshop @ G4C NYC Festival
The Games for Change Europe Challenge for students is coming to NYC with a mind-blowing three-hours paper-prototyping workshop that is open to all festival attendees of the. Are you passionate about creating games that can change society for the better? Level up and get insights into design fundamentals for developing compelling activist games. Learn elegant techniques to prototype your game with paper, stylus, scissors and glue. Meet inspiring mentors, team up with like-minded creators and win awesome prizes for the…
Find out more »Games for Change Europe Track @ FMX
The half-day track will focus on aesthetic aspects of transformational game design, introducing leading industry professionals and researchers like Noah Falstein (Chief Games Designer at Google) and Ken Perlin (Director of Games for Learning Institute NYC). hosted by Katharina Tillmanns, Björn Bartholdy
Find out more »Clash of Realities 2014
I will be presenting insights from my master thesis research in the session Making it Personal – Towards a Personalized Experience for Impact Games.
Find out more »Social Good Summit
// The Alternative Now – Establishing Social and Sustainable Behaviour Through Digital Games // Oxfam Intermón invited me to give a talk at this years Social Good Summit in Madrid. The event takes place on occasion of the United Nations assembly in New York and will discuss the opportunities of technology and media on positive change in our societies. Check out the full program here http://www.oxfamintermon.org/es/campanas/proyectos/social-good-summit-madrid
Find out more »VegaCamp
// Games for Change – Towards A Documentary Approach For Digital Games // From an economic perspective, digital games have successfully outperformed their linear counterparts in film but still, in the public eye, games are only half-way through the process of becoming a legitimate and socially acceptable medium. Today´s gaming industry is on the verge of an evolutionary stepto truly become the leading medium of our time.
Find out more »Next Level 2014
// Games for Change – Wie Games die Gesellschaft verändern // Aus ökonomischer Perspektive haben digitale Spiele ihr Geschwister-Medium Film längst überholt. Unabhängig von ihrem Genre oder der Publikationsplattform werden Games von der breiten Öffentlichkeit jedoch noch nicht als ernsthaftes und wertvolles Medium wahrgenommen. Dabei liegen das Innovationspotenzial von digitalen Spielen gerade in der jungen Form jener Games, die Interaktion und Narration im Sinne eines nicht-fiktionalen, nahezu dokumentarischen Erzählens einsetzen. Die sogenannten „Impact Games“ – eine Unterkategorie der Serious Games,…
Find out more »Les Ateliers du Jeu Video
// YouTopia – Embracing the power of a formative game design approach to shape a better tomorrow //
Find out more »Europeana for Education and Creative Industries
I´m honored to be invited as a speaker to the Europeana for Education and Creative Industries event which will take place in early spring in Riga on occasion of Latvias 2015 EU Presidency. The Europeana Foundation aims at creating new ways for people to engage with their cultural history, whether it’s for work, learning or pleasure thus helping citizens understand the creative and and economic value of cultural diversity.
Find out more »FMX 2015 // The State of the Art in Visual Communications
The State of the Art in Visual Communications – an overview of the state of the art, discussion by a panel of experts and all participants. Panelists: Associate Professor Mark Sagar (Laboratory for Animate Technologies), MS, MFA, PhD Jacquelyn Morie (All These Worlds), Katharina Tillmanns (Games 4 Change Europe) Moderated by Don Levy, Founder, Smith Brook Farm
Find out more »FMX 2015 // Isolation v Community: Ethics & Transgression in Mediated Society
We have inherited a collection of extremely dystopian visions from Snowcrash, the Matrix, Total Recall, and others. Immersive technologies can be isolating, and can override our sense of the real world. But these technologies can also bring us together, and expand our perceptions. What is the future of truth and politics in a digitally mediated world? Panelists: Ken Perlin (NYU), Juan DiazB (Gatoencerrado films), Inga von Staden (Filmakademie), Katharina Tillmanns (Games 4 Change Europe)
Find out more »Edutain Me! Kulturelle Bildung und Gamification
Edutain Me! ist eine initiative der GameZone auf dem ITFS in Zusammenarbeit mit der Landesanstalt für Kommunikation Baden-Württemberg. Die Veranstaltung richtet sich schwerpunktmäßig an Verantwortungsträger und Multiplikatoren der LFK-Gremien des Landeselternbeirats und ähnliche Einrichtungen. Ziel soll es sein die lokale Spielebranche zu fördern.
Find out more »FMX 2015 // Women in Visual Arts: Panel discussion
Panelists: Victoria Alonso (Marvel), Diana Arellano (Filmakademie), Andrea Block (LUXX), Simone Kraus (Trixter), Katharina Tillmanns (Games 4 Change Europe)
Find out more »::gamejam::ps:: // Social Impact Games
Lecture & Workshop with Simon Bachelier, Katharina Tillmanns The project ::gamejam::ps:: focuses on video games from a cul tural and technical aspect. The project will be the first of its kind in Palestine with the aim to provide professional, educational and entertaining approch to the cration of video games.
Find out more »Games for Change Europe Festival
With Games for Change Europe, we will be hosting two jam-packed days about the technology, art and science of Impact Games. For the first time in the history of Games for Change, games aimed at social impact are not only considered important cultural artifacts but also prove commercial success. With acclaimed titles like Valiant Hearts (Ubisoft), Never Alone(E-Line Media) and This War of Mine (11bit Studios) and Papers, Please! (Lucas Pope), hundreds of thousands of players around the globe have…
Find out more »Europeana Creative Culture Jam
Cultural Heritage at Play: Co-creation, business and audiences
Find out more »Notgames Fest
The NOTGAMES FEST is returning to Cologne this summer with an exquisite selection of extraordinary interactive works of art. Become part of the 7-days exhibition from Augsut 2-8, submit your game, come play and celebrate with us at the Vernissage in our brand new location near the Cologne trade fair. The NOTGAMES FEST is an alternative games program to the mainstream events in Cologne taking place mid-August. The event is highly inspired by the NOTGAMES idea of Belgian interactive artists…
Find out more »LOVE TRANSMEDIA // The political videogame: a committed approach (panel)
Although videogames are primarily products of the entertainment industry, over the last few years, they have come to convey political messages in the same way as movies and television. We are witnessing the emergence of “independent games” dealing with such “serious” subjects as ecology, civics and cybersecurity. In the paradoxical context of “gamization” of society, how do videogames manage their social role differently than other media? What is their world view? Panel moderated by Olivier Mauco (Games in Society) In…
Find out more »Clash of Realities – International Conference on the Art, Technology and Theory of Digital Games
I am co-curator of The Beyond Reality! – New Perspectives in Game Development Summit, host of the Social Design Roundtable and host of the Main Conference Day. http://www.clashofrealities.com/
Find out more »beware the white room – video games on public (dis)play // Computerspiel | Spiel | Kulturen
In this session, Katharina Tillmanns, festival director and co-curator of The Notgames Fest trilogy (2011-2015) will share her thoughts on how to present games in a public context.
Find out more »Workshop: Experimental Game Design // Partner Event AMaze Festival
I´m lucky to be one of the mentors in CGL´s infamous Experimental Game Development Workshop in cooperation with AMaze Festival and ZHDK. This year we will bring 6 happy CGL students to participate in the 5 day workshop who will have the chance to develop experimental games on the verge between digital and physical space with fellow students from ZHDK´s Design department and Ernst Busch Scenography School. Presentation of the projects will be during the AMaze Festival in Berlin.
Find out more »Blending Realities – Immersion.Disruption.Transformation. // FMX conference
Presenting an array of VR experiences this session will introduce a design thinking methodology for the use of VR in the context of designing for impact. (Opening presentation of the Games for Change Europe track)
Find out more »Games & Politics Panel: Exclusion or Access in “SPENT” // EYE European Youth Event
The panel consisting of a game designer, a game researcher, a young activist and a member of the European Parliament will investigate the potential of games to inspire individual and societal modes of change as a prerequisite for bottom up legislative actions.
Find out more »Activist Games (Keynote) // EYE – European Youth Event
As part of the award ceremony of the YOUROPE Game Challenge, that is organized by our team at Games for Change Europe, the European Parliament and ARTE creative, my keynote will address the exciting possibilities for games as activist tools and artistic interventions.
Find out more »Virtuelle Realität – Letztes Medium Oder Doch Nur Spielzeug // Zündfunk Netzkongress
Wird der Durchbruch von VR jetzt endlich kommen? Wird VR das letzte Medium sein, in dem alle anderen aufgehen? Kann es uns zu besseren Menschen machen oder wird es nur ein teures Gaming-Accessoire?
Find out more »Radical & Serious Games // Next Level Festival for Games
Die dreiteilige Session zum Thema Radical & Serious Games beleuchtet umfassend aus wirtschaftlichen, pädagogischen, kulturellen und wissenschaftlichen Perspektiven den Stand der Dinge. 14:00 Uhr − Vortrag zum Überblick über das Thema 14:15 Uhr − Battle Combat 14:35 Uhr − Panel People: Judith Ackermann, FH Potsdam Christian Huberts, Kulturwissenschaftler Manouchehr Shamsrizi, politischer Philosoph und Soziologe Katharina Tillmanns, TH Köln Thorsten Unger, GAME Bundesverband Moderation: Max. v. Malotki, WDR
Find out more »Introduction to Mixed Realities (Seminar, TH Koeln)
The 3-session seminar “Introduction to Mixed Realities” is part of the MANDATORY CORE ELECTIVE MODULE 3.2 – GAME DESIGN, BA Digital Games / Semester 6 (open to CGL students and faculty only) Course Description The course will introduce students to the specific challenges when designing for mixed reality. Aside from forming definitions and terminologies, students will analyse existing games in regard to their specifics in the reality-virtuality-continuum. In two practical units the class will observe and document a predefined location…
Find out more »Introduction to Mixed Realities (Seminar, TH Koeln)
The 3-session seminar “Introduction to Mixed Realities” is part of the MANDATORY CORE ELECTIVE MODULE 3.2 – GAME DESIGN, BA Digital Games / Semester 6 (Tillmanns / Johann) (open to CGL students and faculty only) Course Description The course will introduce students to the specific challenges when designing for mixed reality. Aside from forming definitions and terminologies, students will analyse existing games in regard to their specifics in the reality-virtuality-continuum. In two practical units the class will observe and document…
Find out more »Introduction to Mixed Realities (Seminar, TH Koeln)
The 3-session seminar “Introduction to Mixed Realities” is part of the MANDATORY CORE ELECTIVE MODULE 3.2 – GAME DESIGN, BA Digital Games / Semester 6 (Tillmanns / Johann) (open to CGL students and faculty only) Course Description The course will introduce students to the specific challenges when designing for mixed reality. Aside from forming definitions and terminologies, students will analyse existing games in regard to their specifics in the reality-virtuality-continuum. In two practical units the class will observe and document…
Find out more »Die Entfesselung des Blickregimes: Von der statischen Kamera zu 360° Videos (1) (Seminar, ifs)
Das dreiteilige Seminar ist eines von vier Wahlpflicht-Vertiefungskursen im Rahmen des Moduls “Audiovisuelle Kunst & Kommunikation in der digitalen Epoche” im Fachbereich Comparative Media Studies an der ifs internationale filmschule. Mit einem Schwerpunkt auf dokumentarisches Erzählen analysiert der Kurs berühmte Szenen aus der Filmgeschichte und diskutiert ästhetische und technologische Entscheidungen vor dem Hintergrund der maßgeblichen Rolle des Filmemachers in der Darstellung von Realität und Wahrheit. Neben einer systematischen Auseinandersetzung mit dokumentarischen Erzählmustern in traditionell screenbasierten AV-Medien, richtet der Kurs ein…
Find out more »Die Entfesselung des Blickregimes: Von der statischen Kamera zu 360° Videos (2) (Seminar, ifs)
Das dreiteilige Seminar ist eines von vier Wahlpflicht-Vertiefungskursen im Rahmen des Moduls “Audiovisuelle Kunst & Kommunikation in der digitalen Epoche” im Fachbereich Comparative Media Studies an der ifs internationale filmschule. Mit einem Schwerpunkt auf dokumentarisches Erzählen analysiert der Kurs berühmte Szenen aus der Filmgeschichte und diskutiert ästhetische und technologische Entscheidungen vor dem Hintergrund der maßgeblichen Rolle des Filmemachers in der Darstellung von Realität und Wahrheit. Neben einer systematischen Auseinandersetzung mit dokumentarischen Erzählmustern in traditionell screenbasierten AV-Medien, richtet der Kurs ein…
Find out more »Die Entfesselung des Blickregimes: Von der statischen Kamera zu 360° Videos (3) (Seminar, ifs)
Das dreiteilige Seminar ist eines von vier Wahlpflicht-Vertiefungskursen im Rahmen des Moduls “Audiovisuelle Kunst & Kommunikation in der digitalen Epoche” im Fachbereich Comparative Media Studies an der ifs internationale filmschule. Mit einem Schwerpunkt auf dokumentarisches Erzählen analysiert der Kurs berühmte Szenen aus der Filmgeschichte und diskutiert ästhetische und technologische Entscheidungen vor dem Hintergrund der maßgeblichen Rolle des Filmemachers in der Darstellung von Realität und Wahrheit. Neben einer systematischen Auseinandersetzung mit dokumentarischen Erzählmustern in traditionell screenbasierten AV-Medien, richtet der Kurs ein…
Find out more »Immersive Technologies at TH Köln // DIGILITY Conference & Expo
Joint Talk on Wednesday, July 5 10AM Featuring two of TH Köln´s flagship projects in the field of VR and AR, the talk will highlight challenges and opportunities in production and experience design. By introducing a system for capturing the material appearance of real surface that was developed at TH Köln, Arnulph Fuhrmann (Institut für Medien- und Phototechnik) will discuss the importance of realistic material appearance for immersive 3D product visualization. Katharina Tillmanns (Cologne Game Lab) will share design considerations…
Find out more »Virtual Anarchy – A philosophical design talk about creating realities in VR
Growing societies have developed highly efficient structures and abstractions to facilitate communication and get around. With man-made media on the forefront of this, both designers and audiences of all media types today seem to be stuck in a specific rhetoric that not only manifests but reinforces our system culture. Beyond our ambition of creating thematic content to foster change,as designers it thus seems necessary to understand general structural and aesthetical mechanisms of legacy media that have been drastically limiting our…
Find out more »Die Grenzen der Virtual Reality // VR Fachtag am Goethe Institut HQ München
Vortragsthemen: 1. Virtual Reality als Kulturtechnik – Technologie/Gestaltung/Rezeption, heute und morgen. 2. Praxisbeispiele: Von reinem Entertainment bis zur gezielten Wissensvermittlung 3. Revolution des Wissenstransfers: Cognitives vs. Kinestetisches Lernen, Multisensorisches Lernen, Selbsterfahrung/Transzendenz inkl. experimenteller Beispiele
Find out more »Rites of passage: Creating Impactful Scenarios for the Transition in Between Realities // Workshop @ EATEL Summerschool
A majority of virtual (learning) experiences confronts users with a sudden switch from actual reality to virtuality, thus neglecting the moment of transition and the space in between as design opportunity. Mixed Reality technologies however, and the experiences created from them demand for an exploitation of this particular moment of transition that might eventually act as a facilitator to furthering and prolonging desired learning effects in both mobile and stationary experiences. By presenting findings from the creation of our Porta…
Find out more »VR-Simulationen für die Aus- und Weiterbildung // bizplay congress, Karlsruhe
Am Beispiel des Projekts AirtimeVR Paragliding Simulators werden die Vorteile multisensorischen Game Designs für Skill-Training erörtert.
Find out more »