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Games for Change Europe Track @ FMX
The half-day track will focus on aesthetic aspects of transformational game design, introducing leading industry professionals and researchers like Noah Falstein (Chief Games Designer at Google) and Ken Perlin (Director of Games for Learning Institute NYC). hosted by Katharina Tillmanns, Björn Bartholdy
Find out more »Clash of Realities 2014
I will be presenting insights from my master thesis research in the session Making it Personal – Towards a Personalized Experience for Impact Games.
Find out more »Europeana for Education and Creative Industries
I´m honored to be invited as a speaker to the Europeana for Education and Creative Industries event which will take place in early spring in Riga on occasion of Latvias 2015 EU Presidency. The Europeana Foundation aims at creating new ways for people to engage with their cultural history, whether it’s for work, learning or pleasure thus helping citizens understand the creative and and economic value of cultural diversity.
Find out more »FMX 2015 // The State of the Art in Visual Communications
The State of the Art in Visual Communications – an overview of the state of the art, discussion by a panel of experts and all participants. Panelists: Associate Professor Mark Sagar (Laboratory for Animate Technologies), MS, MFA, PhD Jacquelyn Morie (All These Worlds), Katharina Tillmanns (Games 4 Change Europe) Moderated by Don Levy, Founder, Smith Brook Farm
Find out more »FMX 2015 // Isolation v Community: Ethics & Transgression in Mediated Society
We have inherited a collection of extremely dystopian visions from Snowcrash, the Matrix, Total Recall, and others. Immersive technologies can be isolating, and can override our sense of the real world. But these technologies can also bring us together, and expand our perceptions. What is the future of truth and politics in a digitally mediated world? Panelists: Ken Perlin (NYU), Juan DiazB (Gatoencerrado films), Inga von Staden (Filmakademie), Katharina Tillmanns (Games 4 Change Europe)
Find out more »Edutain Me! Kulturelle Bildung und Gamification
Edutain Me! ist eine initiative der GameZone auf dem ITFS in Zusammenarbeit mit der Landesanstalt für Kommunikation Baden-Württemberg. Die Veranstaltung richtet sich schwerpunktmäßig an Verantwortungsträger und Multiplikatoren der LFK-Gremien des Landeselternbeirats und ähnliche Einrichtungen. Ziel soll es sein die lokale Spielebranche zu fördern.
Find out more »FMX 2015 // Women in Visual Arts: Panel discussion
Panelists: Victoria Alonso (Marvel), Diana Arellano (Filmakademie), Andrea Block (LUXX), Simone Kraus (Trixter), Katharina Tillmanns (Games 4 Change Europe)
Find out more »::gamejam::ps:: // Social Impact Games
Lecture & Workshop with Simon Bachelier, Katharina Tillmanns The project ::gamejam::ps:: focuses on video games from a cul tural and technical aspect. The project will be the first of its kind in Palestine with the aim to provide professional, educational and entertaining approch to the cration of video games.
Find out more »Games for Change Europe Festival
With Games for Change Europe, we will be hosting two jam-packed days about the technology, art and science of Impact Games. For the first time in the history of Games for Change, games aimed at social impact are not only considered important cultural artifacts but also prove commercial success. With acclaimed titles like Valiant Hearts (Ubisoft), Never Alone(E-Line Media) and This War of Mine (11bit Studios) and Papers, Please! (Lucas Pope), hundreds of thousands of players around the globe have…
Find out more »Europeana Creative Culture Jam
Cultural Heritage at Play: Co-creation, business and audiences
Find out more »LOVE TRANSMEDIA // The political videogame: a committed approach (panel)
Although videogames are primarily products of the entertainment industry, over the last few years, they have come to convey political messages in the same way as movies and television. We are witnessing the emergence of “independent games” dealing with such “serious” subjects as ecology, civics and cybersecurity. In the paradoxical context of “gamization” of society, how do videogames manage their social role differently than other media? What is their world view? Panel moderated by Olivier Mauco (Games in Society) In…
Find out more »Clash of Realities – International Conference on the Art, Technology and Theory of Digital Games
I am co-curator of The Beyond Reality! – New Perspectives in Game Development Summit, host of the Social Design Roundtable and host of the Main Conference Day. http://www.clashofrealities.com/
Find out more »beware the white room – video games on public (dis)play // Computerspiel | Spiel | Kulturen
In this session, Katharina Tillmanns, festival director and co-curator of The Notgames Fest trilogy (2011-2015) will share her thoughts on how to present games in a public context.
Find out more »Immersive Technologies at TH Köln // DIGILITY Conference & Expo
Joint Talk on Wednesday, July 5 10AM Featuring two of TH Köln´s flagship projects in the field of VR and AR, the talk will highlight challenges and opportunities in production and experience design. By introducing a system for capturing the material appearance of real surface that was developed at TH Köln, Arnulph Fuhrmann (Institut für Medien- und Phototechnik) will discuss the importance of realistic material appearance for immersive 3D product visualization. Katharina Tillmanns (Cologne Game Lab) will share design considerations…
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