At the 2013 GDC in San Francisco I had the chance to talk to Brenda Romero who presented her board game “Train” – a highly metaphorical game that reflects the holocaust.
A lot of young people are opting for a career “in the media”. To support young women in their decision making process, the Grimme Institute has established the annual InfoDay “MedienfrauenNRW”. The event provides the participants with an overview on the many many different job opportunities, career paths and challenges women face between work-life and family. This year I was invited for the second time and had inspiring conversations with my fellow panelist, filmmaker Bettina Braun.Go to event page
Opting for some inappropriate moves? Our T-t-touch Me – interface was a super success at last weeks playtesting session. The wiring is a very rough prototype so unfortunately the current flow was unreliable. But what first seemed an annoying bug, surprisingly turned out a boost of interaction and engagement.
I just returned from New York where I had the great opportunity to get an insight on the current activities of the Games For Change International non-profit organisation and their latest project Half the Sky – The Game, which will launch on March 4.
In my new role for Business Development Games and Interactive at the UFA Lab In Cologne, I was invited to be part of the opening discussion about the future of games and interactive media at this year´s Deutscher Entwicklerpreis which is the German equivalent to the Game Developers Choice Awards.
Maya – The Magic Chocolate is an advanced memory game for families and kids age 4+. Your mission is to hide and recollect as many cocoa beans without being caught by infamous Montezuma´s guards. But beware of the bitter and rotten beans – those will keep you from confecting your own magic chocolate.
The game is a handcrafted paper prototype which was originally intended to be played with real cocoa beans and a “cook your own chocolate”-reward session as an extension to the game experience.
So I just returned from Lille / France where I attended the finale of the 3rd ArtGameWeekend. My friend Simon Bachelier of the French indie game collective One Life Remains and co-organizer of the event had asked me to be part of the jury.
Hey everyone! My beautiful bike was stolen in the Cologne Suedstadt. I just returned from the police and I really want the bike back. Please watch out for it! Thank you <3
Hallo zusammen! Mein wunderschönes Rennrad wurde mir in der Kölner Südstadt gestohlen. Habe bei der Polizei Anzeige erstattet und will das Fahrrad sehr gerne wieder haben. Haltet doch bitte mir die Augen auf! Lieben Dank <3
Type: road bike / Rennrad
Color: red metallic / rot metallic
Serial / Seriennummer / Rahmennummer: YFD06 033140 D138049
Brand: Firebird (sticker / Aufkleber)
The bike was locked to a bike rack with a heavy Abus chain lock. Must have been very professional thieves.
Das Fahrrad war mit einem schweren Abus Kettenschloss an einen Fahradständer geschlossen. Die Diebe waren sicher Profis.
The bike means a lot to me so I am happy give a reward for finding it.
Das Fahrrad bedeutet mir sehr viel. Der Finder bekommt von mir auf jeden fall eine Belohnung!
Last week the second edition of the AppArtAward was hosted at the ZKM in Karlsruhe.
Being part of the jury, I’m still excited about the playful and experimental approaches I got to review throughout the selection process. Selecting the winners wasn’t exactly easy and we had some passionate discussions at the jury’s roundtable. In the end, decisions were made and the happy winners of each 10.000 EUR in the three categories Artistic Innovation, Game Art and Cloud Art could be announced.
Here is the link to a short interview I did on Deutschlandradio (German only):